shinyphaser: An Interface to the 'Phaser.js' Game Framework

An API to build and control 2D games using the 'Phaser' 'JavaScript' engine. It enables integration with 'shiny' applications, allowing to create interactive games and simulations.

Version: 0.1.0
Imports: htmltools, R6, rlang, shiny
Suggests: knitr, rmarkdown, shinyalert, testthat (≥ 3.0.0), shinytest2 (≥ 0.5.1)
Published: 2026-06-07
DOI: 10.32614/CRAN.package.shinyphaser (may not be active yet)
Author: Maciej Banas [aut, cre]
Maintainer: Maciej Banas <banasmaciek at gmail.com>
BugReports: https://github.com/maciekbanas/shinyphaser/issues
License: MIT + file LICENSE
URL: https://github.com/maciekbanas/shinyphaser
NeedsCompilation: no
Materials: README, NEWS
CRAN checks: shinyphaser results

Documentation:

Reference manual: shinyphaser.html , shinyphaser.pdf
Vignettes: Build your first shinyphaser game (source, R code)

Downloads:

Package source: shinyphaser_0.1.0.tar.gz
Windows binaries: r-devel: shinyphaser_0.1.0.zip, r-release: not available, r-oldrel: shinyphaser_0.1.0.zip
macOS binaries: r-release (arm64): shinyphaser_0.1.0.tgz, r-oldrel (arm64): shinyphaser_0.1.0.tgz, r-release (x86_64): shinyphaser_0.1.0.tgz, r-oldrel (x86_64): shinyphaser_0.1.0.tgz

Linking:

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